AR / VR Product Designer

Designed the early foundations of voice commands and dictation experiences at Meta ✦ launched on Quest2 in 2020




Designed a spatial computing app for the XR Design Competition that connects your physical gestures with diegetic UI to virtually decorate the physical space ✦ on Apple Vision Pro (view with sound 🔊)




Designed a VR jewelry try on experience with hand interactions ✦ prototype built for Quest 2




Created conceptual hand interaction VR and MR prototypes using codeless Unity tools at Meta ✦ built for Quest Pro




Designed Spatial Clock a 3D shared space app that helps keeps track of time while multi-tasking ✦ on Apple Vision Pro




Designed UI/UX onboarding framework for mobile apps built with Unity AR Foundation ✦ open source on Unity Github




Shared design guidelines and lessons from experiences creating a range of mobile AR experiments ✦ on Medium


I am an AR/VR product designer with experience working on early zero-to-one initiatives, with strong visual craft, and a spatial design background. For the past 14 years I have developed a wide skillset in visual design, interaction design, motion graphics, 3D content creation, and 2D/3D prototyping.

I am currently designing features for Android XR. Previously, I designed the early voice experiences on Quest and AR wearables as well as UI foundations on glasses at Meta Reality Labs. Before that I was designing 3D, AR, and VR projects at an experiential agency. Reach out at vishnupg2[at]gmail.com.





Case Studies