I am a product designer with a focus on augmented and virtual reality design and exploring the possibilities of these emerging mediums. I enjoy working on future facing products and applications. I'm interested in solving hard interaction and spatial design problems for these emerging platforms and contributing to new design processes and standards as they evolve. Follow @vishnuganti to see more work.
I am a designer at Meta Reality Labs. Previously I was a UX and motion designer at Google, bringing joy to users designing delightful and interactive features for search. Before that I was designing 3D, AR, and VR experiences at an experiential agency.
Featured
/ Writing
/ Writing
- Presented "AR Prototyping with Unity and Cinema 4D" Unity Office, 2019
- AR design featured / AR Foundation Keynote Demo Unity GDC, 2019
- Wrote "Design Lessons Learned From Mobile AR Experiments" Medium, 2018
- AR design included / "AR Foundation Samples" Unity Github, 2018
- AR design included / "ARCore Enables Brand New Types of User Interaction" Unity Blog, 2018
- VR design included / "Tilt Brush Tool is a Game Changer for VR Artists" Engadget, 2018
- VR design featured / "Resources for Voice Interactions" Oculus Developer Hub, 2021
- AR designer for Spatial First, a spatially aware property companion iOS app, 2018
- Design featured / "Google Doodles Typographic Tribute to Female Empowerment" Typeroom, 2018
- XR Studio participant Mozilla, 2018
- Hackathon winner / WebAR Project (Intel Prize) Creating Reality Hack, 2018
- WebVR prototype showcased / "A Week of A-Frame 91" A-Frame Blog, 2017
- Motion design featured "Making Mobile Easier: Lightbox Ads" Google AdWords, 2014